Топ-10
| # | Ім'я | |
|---|---|---|
| 1. |
210
|
xDog_ |
| 2. |
210
|
Bracha |
| 3. |
210
|
Rizkyn |
| 4. |
208
|
Aisha |
| 5. |
206
|
.com |
| 6. |
205
|
R1dderko |
| 7. |
204
|
Jardak |
| 8. |
204
|
Sikin |
| 9. |
204
|
Grom |
| 10. |
204
|
SergeiGazi |
| # | Ім'я | Рівень | |
|---|---|---|---|
| 1 | Arcana | 245 | |
| 2 | Aversion | 245 | |
| 3 | Proxima | 245 | |
| 4 | RageQuit | 245 | |
| 5 | DEMONI | 245 | |
| 6 | Exiles | 245 | |
| 7 | Resurrection | 245 | |
| 8 | Anomalia | 245 | |
| 9 | LAST | 245 | |
| 10 | 404NotFound | 245 |
Новини
⚔️ New PvP Combat System
05.10.2026 13:45
• A normal attack hit knocks the victim back slightly and blocks their movement for 1s
• A hit during a knockback knocks the victim back again and resets the movement block to 1s
• The final hit of a combo knocks the victim down. This is the 4th hit, or the last hit of the chain for longer combos
• Skills knock the victim back or down depending on the skill type
• A player who is lying on the ground cannot be knocked back or down again
• About 1s after landing, a knocked-down player can move or attack, which makes them stand up immediately
• Strong Body fully protects against knockbacks and knockdowns from players
• A player in the middle of a skill is not knocked down, only knocked back
📊 Points and Immunity
Every knockback or knockdown adds points to the victim:
• At 150 points, the victim gets 3s of immunity to both knockbacks and knockdowns
• Points reset when the player receives no knockback or knockdown for 3s
💡 What This Means in Practice
• One full normal attack combo gives 110 points, so it cannot trigger immunity on its own
• If the attacker immediately follows up with a second combo, immunity kicks in during it. One combo goes through fully, the next one only partially
• Skills add extra points, so mixing combos and skills gets the victim to immunity faster. Immunity can then kick in even in the middle of a combo
• A hit during a knockback knocks the victim back again and resets the movement block to 1s
• The final hit of a combo knocks the victim down. This is the 4th hit, or the last hit of the chain for longer combos
• Skills knock the victim back or down depending on the skill type
• A player who is lying on the ground cannot be knocked back or down again
• About 1s after landing, a knocked-down player can move or attack, which makes them stand up immediately
• Strong Body fully protects against knockbacks and knockdowns from players
• A player in the middle of a skill is not knocked down, only knocked back
📊 Points and Immunity
Every knockback or knockdown adds points to the victim:
Normal attack hit 20 points
Normal attack hit with daggers 12 points
Knockdown with knockback 50 points
Knockback without knockdown 35 points
• At 150 points, the victim gets 3s of immunity to both knockbacks and knockdowns
• Points reset when the player receives no knockback or knockdown for 3s
💡 What This Means in Practice
• One full normal attack combo gives 110 points, so it cannot trigger immunity on its own
• If the attacker immediately follows up with a second combo, immunity kicks in during it. One combo goes through fully, the next one only partially
• Skills add extra points, so mixing combos and skills gets the victim to immunity faster. Immunity can then kick in even in the middle of a combo
📜 Patch notes
05.10.2026 13:40
🧭 Guide
• New chapters 21–23: the guide continues with three new chapters for levels 180+.
• Better rewards: rewards for chapters 2–20 are significantly higher and include new items.
• Minimum level: every chapter now has a level requirement to prevent abuse.
• Harder tasks: some tasks in later chapters require more monster kills or gathered resources.
🔧 Fixes
• Fixed mount training from level 50 on the Astrallia server
• Fixed occasional stuck connections to the server and improved connection stability
• New chapters 21–23: the guide continues with three new chapters for levels 180+.
• Better rewards: rewards for chapters 2–20 are significantly higher and include new items.
• Minimum level: every chapter now has a level requirement to prevent abuse.
• Harder tasks: some tasks in later chapters require more monster kills or gathered resources.
🔧 Fixes
• Fixed mount training from level 50 on the Astrallia server
• Fixed occasional stuck connections to the server and improved connection stability
📜 Patch notes
02.10.2026 14:15
• 🛡️ The beginner event now gives you elemental shields at level 175.
• 🧭 Meteor destruction and boss hunting quests have been replaced by a new guide system. It walks new players through the game and helps them understand how it works.
• 🔬 Biological research has a new, clearer in-game UI.
• ⚔️ PvP: We've fixed knockdown and knockback on some skills and shortened the knockback distance in arenas.
• 🧭 Meteor destruction and boss hunting quests have been replaced by a new guide system. It walks new players through the game and helps them understand how it works.
• 🔬 Biological research has a new, clearer in-game UI.
• ⚔️ PvP: We've fixed knockdown and knockback on some skills and shortened the knockback distance in arenas.
📜 Patch notes
28.09.2026 13:15
⚔️ Smoother movement and combat (new character sync)
We've rewritten how the server sends character movement to the game.
• Characters no longer drift out of sync with the server. Players and monsters stand where they really are. No more 'teleporting', stuttering or attacking the spot where an enemy
stood a moment ago.
• Knockback is now accurate. When you or an enemy gets knocked back, you both land in the same spot for you and for everyone else.
• PvP fights are fairer, since everyone sees the same positions.
🎯 Bug fixes
• Projectiles and movement skills now aim at the center of the target's body. Before, they missed on some models (for example Alastor).
• Large bosses no longer disappear while they're still on screen. This usually happened near the edge of the screen or when rotating the camera.
• Fixed brief model flickering during animation transitions (for example the Dark Dragon).
We've rewritten how the server sends character movement to the game.
• Characters no longer drift out of sync with the server. Players and monsters stand where they really are. No more 'teleporting', stuttering or attacking the spot where an enemy
stood a moment ago.
• Knockback is now accurate. When you or an enemy gets knocked back, you both land in the same spot for you and for everyone else.
• PvP fights are fairer, since everyone sees the same positions.
🎯 Bug fixes
• Projectiles and movement skills now aim at the center of the target's body. Before, they missed on some models (for example Alastor).
• Large bosses no longer disappear while they're still on screen. This usually happened near the edge of the screen or when rotating the camera.
• Fixed brief model flickering during animation transitions (for example the Dark Dragon).
📜 Patch notes
25.09.2026 13:36
• ↔️ You can now make the drop chat wider by dragging its left or right edge. The width is remembered.
• ↕️ You can now make the member list in the guild window taller by dragging its top or bottom edge. The size is remembered.
• 👘 Fixed costume tooltips when viewing a character on the Hero Market. The costume window sometimes showed your own costumes instead of the listed character's.
• 🥷 Fixed the player outline staying visible while invisible. Invisible players (e.g. ninjas) no longer give themselves away with an outline when someone hovers over them or targets
them.
• 🎰 Big Fortune Chest upgrade. A detailed list of changes will be published tonight.
• ↕️ You can now make the member list in the guild window taller by dragging its top or bottom edge. The size is remembered.
• 👘 Fixed costume tooltips when viewing a character on the Hero Market. The costume window sometimes showed your own costumes instead of the listed character's.
• 🥷 Fixed the player outline staying visible while invisible. Invisible players (e.g. ninjas) no longer give themselves away with an outline when someone hovers over them or targets
them.
• 🎰 Big Fortune Chest upgrade. A detailed list of changes will be published tonight.
Сьогоднішні події
00:00 - 23:59
Beginner Event
Beginner Event
09:30 - 10:30 Подвійні бали з книг місій
10:30 - 10:45 Подвійні бали титулів
10:45 - 11:00 Покращене перекидання рун
17:30 - 17:45 Подвійний улов риби
17:45 - 18:00 Подвійна здобич руди
18:00 - 18:30 Дзеркальна гладіаторська арена (15+)
18:30 - 19:00 Подвійна здобич із босів
19:00 - 19:30 Подвійна здобич із метеорів
19:30 - 20:00 Гладіаторська арена (90-119)
20:00 - 20:30 Командна гладіаторська арена (15-55)
20:30 - 21:00 Арена гільдій (15-55)
22:00 - 22:30 Гладіаторська арена (120-169)
23:30 - 23:59 Подвійна здобич із босів

