Top 10
| # | Name | |
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| 1. |
210
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Bracha |
| 2. |
210
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Rizkyn |
| 3. |
209
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xDog_ |
| 4. |
208
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Aisha |
| 5. |
206
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.com |
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205
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R1dderko |
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204
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Jardak |
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204
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Sikin |
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204
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Grom |
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204
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SergeiGazi |
| # | Name | Level | |
|---|---|---|---|
| 1 | Arcana | 245 | |
| 2 | Aversion | 245 | |
| 3 | Proxima | 245 | |
| 4 | RageQuit | 245 | |
| 5 | DEMONI | 245 | |
| 6 | Exiles | 245 | |
| 7 | Resurrection | 245 | |
| 8 | Anomalia | 245 | |
| 9 | LAST | 245 | |
| 10 | 404NotFound | 245 |
News
βοΈ New PvP Combat System
05.10.2026 13:45
β’ A normal attack hit knocks the victim back slightly and blocks their movement for 1s
β’ A hit during a knockback knocks the victim back again and resets the movement block to 1s
β’ The final hit of a combo knocks the victim down. This is the 4th hit, or the last hit of the chain for longer combos
β’ Skills knock the victim back or down depending on the skill type
β’ A player who is lying on the ground cannot be knocked back or down again
β’ About 1s after landing, a knocked-down player can move or attack, which makes them stand up immediately
β’ Strong Body fully protects against knockbacks and knockdowns from players
β’ A player in the middle of a skill is not knocked down, only knocked back
π Points and Immunity
Every knockback or knockdown adds points to the victim:
β’ At 150 points, the victim gets 3s of immunity to both knockbacks and knockdowns
β’ Points reset when the player receives no knockback or knockdown for 3s
π‘ What This Means in Practice
β’ One full normal attack combo gives 110 points, so it cannot trigger immunity on its own
β’ If the attacker immediately follows up with a second combo, immunity kicks in during it. One combo goes through fully, the next one only partially
β’ Skills add extra points, so mixing combos and skills gets the victim to immunity faster. Immunity can then kick in even in the middle of a combo
β’ A hit during a knockback knocks the victim back again and resets the movement block to 1s
β’ The final hit of a combo knocks the victim down. This is the 4th hit, or the last hit of the chain for longer combos
β’ Skills knock the victim back or down depending on the skill type
β’ A player who is lying on the ground cannot be knocked back or down again
β’ About 1s after landing, a knocked-down player can move or attack, which makes them stand up immediately
β’ Strong Body fully protects against knockbacks and knockdowns from players
β’ A player in the middle of a skill is not knocked down, only knocked back
π Points and Immunity
Every knockback or knockdown adds points to the victim:
Normal attack hit 20 points
Normal attack hit with daggers 12 points
Knockdown with knockback 50 points
Knockback without knockdown 35 points
β’ At 150 points, the victim gets 3s of immunity to both knockbacks and knockdowns
β’ Points reset when the player receives no knockback or knockdown for 3s
π‘ What This Means in Practice
β’ One full normal attack combo gives 110 points, so it cannot trigger immunity on its own
β’ If the attacker immediately follows up with a second combo, immunity kicks in during it. One combo goes through fully, the next one only partially
β’ Skills add extra points, so mixing combos and skills gets the victim to immunity faster. Immunity can then kick in even in the middle of a combo
π Patch notes
05.10.2026 13:40
π§ Guide
β’ New chapters 21β23: the guide continues with three new chapters for levels 180+.
β’ Better rewards: rewards for chapters 2β20 are significantly higher and include new items.
β’ Minimum level: every chapter now has a level requirement to prevent abuse.
β’ Harder tasks: some tasks in later chapters require more monster kills or gathered resources.
π§ Fixes
β’ Fixed mount training from level 50 on the Astrallia server
β’ Fixed occasional stuck connections to the server and improved connection stability
β’ New chapters 21β23: the guide continues with three new chapters for levels 180+.
β’ Better rewards: rewards for chapters 2β20 are significantly higher and include new items.
β’ Minimum level: every chapter now has a level requirement to prevent abuse.
β’ Harder tasks: some tasks in later chapters require more monster kills or gathered resources.
π§ Fixes
β’ Fixed mount training from level 50 on the Astrallia server
β’ Fixed occasional stuck connections to the server and improved connection stability
π Patch notes
02.10.2026 14:15
β’ π‘οΈ The beginner event now gives you elemental shields at level 175.
β’ π§ Meteor destruction and boss hunting quests have been replaced by a new guide system. It walks new players through the game and helps them understand how it works.
β’ π¬ Biological research has a new, clearer in-game UI.
β’ βοΈ PvP: We've fixed knockdown and knockback on some skills and shortened the knockback distance in arenas.
β’ π§ Meteor destruction and boss hunting quests have been replaced by a new guide system. It walks new players through the game and helps them understand how it works.
β’ π¬ Biological research has a new, clearer in-game UI.
β’ βοΈ PvP: We've fixed knockdown and knockback on some skills and shortened the knockback distance in arenas.
π Patch notes
28.09.2026 13:15
βοΈ Smoother movement and combat (new character sync)
We've rewritten how the server sends character movement to the game.
β’ Characters no longer drift out of sync with the server. Players and monsters stand where they really are. No more 'teleporting', stuttering or attacking the spot where an enemy
stood a moment ago.
β’ Knockback is now accurate. When you or an enemy gets knocked back, you both land in the same spot for you and for everyone else.
β’ PvP fights are fairer, since everyone sees the same positions.
π― Bug fixes
β’ Projectiles and movement skills now aim at the center of the target's body. Before, they missed on some models (for example Alastor).
β’ Large bosses no longer disappear while they're still on screen. This usually happened near the edge of the screen or when rotating the camera.
β’ Fixed brief model flickering during animation transitions (for example the Dark Dragon).
We've rewritten how the server sends character movement to the game.
β’ Characters no longer drift out of sync with the server. Players and monsters stand where they really are. No more 'teleporting', stuttering or attacking the spot where an enemy
stood a moment ago.
β’ Knockback is now accurate. When you or an enemy gets knocked back, you both land in the same spot for you and for everyone else.
β’ PvP fights are fairer, since everyone sees the same positions.
π― Bug fixes
β’ Projectiles and movement skills now aim at the center of the target's body. Before, they missed on some models (for example Alastor).
β’ Large bosses no longer disappear while they're still on screen. This usually happened near the edge of the screen or when rotating the camera.
β’ Fixed brief model flickering during animation transitions (for example the Dark Dragon).
π Patch notes
25.09.2026 13:36
β’ βοΈ You can now make the drop chat wider by dragging its left or right edge. The width is remembered.
β’ βοΈ You can now make the member list in the guild window taller by dragging its top or bottom edge. The size is remembered.
β’ π Fixed costume tooltips when viewing a character on the Hero Market. The costume window sometimes showed your own costumes instead of the listed character's.
β’ π₯· Fixed the player outline staying visible while invisible. Invisible players (e.g. ninjas) no longer give themselves away with an outline when someone hovers over them or targets
them.
β’ π° Big Fortune Chest upgrade. A detailed list of changes will be published tonight.
β’ βοΈ You can now make the member list in the guild window taller by dragging its top or bottom edge. The size is remembered.
β’ π Fixed costume tooltips when viewing a character on the Hero Market. The costume window sometimes showed your own costumes instead of the listed character's.
β’ π₯· Fixed the player outline staying visible while invisible. Invisible players (e.g. ninjas) no longer give themselves away with an outline when someone hovers over them or targets
them.
β’ π° Big Fortune Chest upgrade. A detailed list of changes will be published tonight.
Today's events
00:00 - 23:59
Beginner Event
Beginner Event
09:30 - 10:00 Double drop from bosses
10:00 - 10:30 Double drop from stones
10:30 - 11:00 Improved top bonus switching
17:30 - 17:45 Double fishing loot
17:45 - 18:00 Double drop from ore mining
18:00 - 18:30 Team Gladiator Arena (120β169)
18:30 - 19:30 Double drop from dungeons
19:30 - 20:00 Guild Arena (120β169)
20:00 - 20:30 Team Gladiator Arena (56β89)
21:00 - 21:30 Shuffle Gladiator Arena (15+)
22:00 - 22:30 Gladiator Arena (170+)
23:00 - 23:15 Improved rune switching
23:30 - 23:59
Double drop from bosses
Double drop from bosses

